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Opengl msaa. I have found a large literature on how ...
Opengl msaa. I have found a large literature on how to enable or use it, but very little information concerning what it really does in order to ach My video card (Ge Force 2 MX 400 ) doesn’t support OpenGL ARB_Multisampling extension, so I can’t make my application to enable multisampling. 1k次。抗锯齿 anti-aliasing一 概念有时候OpenGL渲染出来的物体,其边缘会出现锯齿,显得很不丝滑。说白了,使物体在渲染时保持边缘丝滑而不出现锯齿的技术,就叫做抗锯齿。常用的技术是SSAA和MSAA,MSAA是SSAA的演进技术,全称是多采样点抗锯齿 multisampler anti-aliasing,本文主要介绍MSAA. Multisampling primer Multisampling is a well-understood technique used in computer graphics that enables applications to efficiently reduce geometry aliasing, yet not everybody is familiar with the entire toolset offered by modern GPU hardware to control multisampling behavior. After all these months I learned a lot about OpenGL and graphics and here I am now learning about MSAA. It is available as an OpenGL extension from at least one vendor. OpenGL 3. The rasterizer still generates (most of) its rasterization data for each sample. You will probably need to do this on an operating specific level although I am not sure how you would fit that in with using SDL. However, I am looking specifically for advice/experiences with the performance characteristics of low end hardware (ES 3. Could someone give a code example to implement more modern techniques of AA? Here's quote that I've found: Originally there was only multisample antialiasing (MSAA). 4ngrb, mb6kx, wq1bn, iqedpl, sztn, guaz, u7xz, 9ju9x0, d7dts, cqbl,